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Precomputing one Proc per possible address amount of 8MiB of memory and almost 100k objects the GC as to scan etc. This can be reduced to just 24 objects with only an extra bitshit on access.
byroot
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Closes: sacckey#23 Having to call a proc for every memory access isn't ideal, that quite a bit of overhead. If instead we use a `case` statement with only immediate values and a few bitwise operations we can let YJIT generate very efficient code. two runs on main with ruby 3.4.1 / YJIT: ``` Ruby: 3.4.1 YJIT: true 1: 4.051815 sec 2: 3.989457 sec 3: 3.963555 sec FPS: 374.849216902501 Ruby: 3.4.1 YJIT: true 1: 3.872855 sec 2: 3.943231 sec 3: 4.024268 sec FPS: 380.05620440064547 ``` On this branch: ``` Ruby: 3.4.1 YJIT: true 1: 3.625805 sec 2: 3.615032 sec 3: 3.572852 sec FPS: 416.1392102177157 Ruby: 3.4.1 YJIT: true 1: 3.543953 sec 2: 3.520738 sec 3: 3.506004 sec FPS: 425.70521616601366 ```
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Actually there's much simpler: #24 |
byroot
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Closes: sacckey#23 Having to call a proc for every memory access isn't ideal, that quite a bit of overhead. If instead we use a `case` statement with only immediate values and a few bitwise operations we can let YJIT generate very efficient code. two runs on main with ruby 3.4.1 / YJIT: ``` Ruby: 3.4.1 YJIT: true 1: 4.051815 sec 2: 3.989457 sec 3: 3.963555 sec FPS: 374.849216902501 Ruby: 3.4.1 YJIT: true 1: 3.872855 sec 2: 3.943231 sec 3: 4.024268 sec FPS: 380.05620440064547 ``` On this branch: ``` Ruby: 3.4.1 YJIT: true 1: 3.625805 sec 2: 3.615032 sec 3: 3.572852 sec FPS: 416.1392102177157 Ruby: 3.4.1 YJIT: true 1: 3.543953 sec 2: 3.520738 sec 3: 3.506004 sec FPS: 425.70521616601366 ```
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Precomputing one Proc per possible address amount of 8MiB of memory and almost 100k objects the GC as to scan etc.
This can be reduced to just 24 objects with only an extra bitshift on access.